Carnevale
3.0 (2000 - 2002)
Artist Statement
"Memory makes
our sense of self possible because it permits reflection, allows us
to compare ourselves to past and possible future selves."
Stone, Alluquère
Rosanne, "In the language of vampire speak: overhearing our own
voices", in the eight technologies of otherness,
author-editor Sue Goulding, (London: Routledge Press, 1997), 59.
We are interfaced with machines that are weaving themselves into our everyday
lives until they are nearly invisible. Human/machine couplings such as
neural implants, prosthetic devices, genetic engineering, organ transplants,
biocomputers, artificial life programs and highly interactive virtual
reality technologies are all leading to a restructuring of our concepts
of the self. These technologies are peculiarly intimate, in that our own
bodies are the materials on which they operate. Divisions between organic,
natural and artificial, human and machine, and living and dead have become
mutable.
It has become important for me to investigate the interstice where our lived
experience and technologies merge. Being (having) a body is a major part
of our identity and individuality. Being flesh is how we know who we are.
Our receiving minds are not just empty shells; they contain information
and a psychic structure developed from bodily experience. They
are places where subjective, somatic experience is brought into account.
I have been developing a new piece that encompasses not only my history
and identity but also my ongoing theoretical concerns. In this particular
work, I am analyzing the tendency to reduce to the human body to an object-a
digital archive. If we see the body only as information (genetic codes,
downloadable details, etc.), then its erasure appears feasible. The body
becomes interchangeable and ultimately disposable. In a standardized model
of human consciousness where does life experience, memory and sentience
belong?
By using video capture and manipulating its subsequent storage, I am investigating
how sentience is constructed from living in an extended structure of time
in relationship with memory and bodily experience, while reflecting upon
the ways in which this very experience is being altered by new technologies.
A life-sized, double aluminum cutout surrogate of myself as a young
girl moves through the gallery space on a robotic platform. Sandwiched
between these two identical cutouts are a small video camera and
a small video projector. Sandwiched between these two identical
cutouts are a small video camera and a small video projector. As
visitors enter the gallery space, the figure interacts with them
by turning and moving toward them. At random intervals, their image
and movement is video captured. These images are combined and overlaid
with previously stored images and projected outward from its metal
body through the small video projector. After several playbacks
the computer either adds the new video to memory or discards it.
When alone in the gallery space, the figure randomly retrieves images
from its data bank, combines and overlays them, and projects them
into the exhibition space. Carnevale 3.0 carries images from
each of its venues to the next, building a database of lived experience
in which the captured video images become memories of the original
event.
As a mediator of experience, this fleshless entity has the ability to exhibit
human behavior by generating responsive movements, processing information,
and accessing memory. Recollection, physicality and sentience become mutable
entities.
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